Major news from Gamespot. They have a ton of new Brothers in Arms coverage. Read the previews to learn what multiplayer is like including tips about 10 multiplayer maps with downloadable XBOX Live content and more. Stop readying this and get on over to Gamespot:
Xbox multiplayer interview (link)
PS2 multiplayer interview (link)
new Video interview with Randy Pitchford (link)
Developer Diary video with Randy Pitchford and COL Antal (link)
6 new screenshots (link)
The following is only a tiny part of the previews:
[quote=Gamespot]Brothers in Arms: Road to Hill 30 may very well represent the next big thing in the action game genre. The controls are practically identical to those in Halo and Halo 2, which means you can pick up and play Brothers in Arms with relatively little effort. However, it will take time to figure out the tactical nature of the game. One thing that you don't really notice until you're in the game is that there are no aiming reticles or target cursors. This is a nice touch, because it no longer allows the hyperfast, run-and-gun-style shooting that's prevalent in most shooters. Shooting in this game feels incredibly realistic, because it's difficult to hit anything farther than 10 feet away by shooting from the hip. When you're killed, you have a couple of options at your disposal. Assuming there are still surviving members in your fireteam, you can take control of one of them to continue fighting. But if your team is wiped out, you can use a reinforcement point to respawn at the original base. You only have a limited number of reinforcements per game, so you have to ration them out carefully. If you're playing a two-versus-two game in Brothers in Arms, and one player leaves, the departing player's reinforcements will be inherited by his teammate.[/quote]
[quote=Randy Pitchford]We have finished the game.[/quote]
